Many feared that play-by-post role-playing was slipping into a dark age or would end all together.
Yet, despite the concerns, new clubs utilizing Internet tools begin to hint at a renaissance.
When, how often, and how much each player contributes varies from game to game.
The written structure of a play-by-post role-playing game can take one of two styles, long style or short style.
The role-playing occurs in a free flowing manner in which each player writes a snippet of story, with each contribution building upon the proceeding material in a largely unplanned fashion.
Compounding matters, Star Trek - one of the main engines of play-by-post role-playing - had declined and gone off the air.
In its final years the series had degenerated into massive battles, causing many Star Trek games to become little more than battle games.
The few clubs with top of the line programming talent - such as the Federation Sim Fleet, Starfleet Legacy Alliance, and Bravo Fleet became new empires that dominated play-by-post role-playing in ways that had not been seen since the days of SFOL a decade earlier.
The new empires also professionalized and institutionalized play-by-post role-playing in ways never seen before.